Orphic Wars continues to steadily grow in the wild.  Here’s some of our latest stats:

  • Last week we had 120 active players.  By the end of this week, we have over 220.  That’s a nice steady gain, especially since we had so many of our initial players join in the first 2 days.
  • Last week we had received over 750 locations from players, by this week have over 1,100.

So things are definitely progressing, and we’re hoping in another week or two we’ll submit the first app update with some updated artwork and a few minor bugs fixed.

But to keep momentum going we’ve made a second week of Multiplayer Mayhem.  The bonus of winning a game is still twice as high–a 6% increase to your modifier instead of the paltry 3%.  So start some games, especially Afterlife games–you might be playing against someone in North America, South America, Europe or even the Middle East.

Orphic Wars has been live on the App Store for over a week now. For those interested in the progress so far, here’s a few highlights and lessons learned:

  • We’ve had over 350 downloads from the App Store.  Higher than I anticipated.  And the downloads have come from over 30 countries.  Definitely some people stumbling upon the app and willing to give it a try.
  • Of all the downloads, over 120 have actually gone so far as to create an account.  Part of the reduction is no doubt due to the requirement that you login via Facebook.  It was a decision made on purpose, but one we’ll have to consider for the second game.
  • From the 120+ players, over 750 locations/moves have been sent from the app.  There are more than a few people who sent in one location and nothing else, but there are plenty of people actually playing the game and it’s fun to watch.  You can even see for yourself over at the Realtime Gamedata page.
  • Over 30 people earned the FirstWeek Achievement, which required the player to send in 5 locations during the first week.  That’s twice as many as I expected, so I’m happy with that number.
  • Biggest lesson learned: You can’t anticipate everything.  That’s always true, but it becomes tricky when you have a game that relies on two different pieces: the mobile app and the backend database.  So when some annoying bugs come up you can either fix it in the app (which takes time to code, test, then have the update reviewed) or you can figure out a quick fix on the server.  I did a few quick fixes on the server, but am working on the app update now.

So to continue to build on the game, we’ve launched our first weekly special event: Mega Multiplayer Week.  Details are up on the News page, but in a nutshell all multiplayer games have double the bonus this week and we’ve changed multiplayer game durations (you pick when you create them) so that all games are completed in a day or less.

If you’ve been reading the blog or the Facebook updates, thanks for your support.  Please play, and encourage your friends to do the same!  Oh, and a few more reviews on iTunes and we’ll have a published average which will help more people discover the fun.

Day 2 for Orphic Wars in the wild. We’ve encountered a few minor bugs and have put in some crude fixes while we work on our first path, but nothing that breaks the game so that’s good news so far.

Some fun stats, for a small game with no budget:

We have nearly 40 players even though the app has been downloaded nearly 70 times. And we have players in 10 different countries already. Players have sent in over 150 locations in that time. We’re definitely underway.

If you happen to be reading this and would like to help us with our word of mouth launch campaign, there are a few things you can do.

  1. If you have an iPhone, download and play Orphic Wars. And then give us a review. Reviews rock. Especially positive ones.
  2. Be sure to start or join a multiplayer battle and invite some of your friends via Facebook or email (the app will take care of that when you join or create a battle).
  3. Let your friends know about Orphic Wars. If you just want to tell them more, point them to our About page which has our video preview. If you want to post a link to the App Store page on Orphic wars, here’s the URL: http://itunes.com/apps/brisketgaming/orphicwars/ Or if you want a generic link to the Orphic Wars site, just use http://www.orphicwars.com/

Thanks to everyone who’s downloaded and played or told their friends about the game. We look forward to playing against you soon.

Officially we launch on February 3, but I guess even the App Store couldn’t contain its excitement. Orphic Wars is now on the App Store for your downloading pleasure. So please, go download our first game and bring glory to your clans!

Oh, and some positive reviews would be nice too. :)

iTunes Preview (opens in web browser)

Direct App Store Link (opens in App Store)

BBQ is meant to be enjoyed in a group–you don’t smoke an entire brisket just to eat it yourself (well, maybe once, but you were younger then and had a much stronger stomach). And the best way to have a large group enjoy delicious smoked awesomeness?  Free BBQ.

Here at Brisket Gaming, we make multiplayer games.  And, like BBQ, they’re best played with others. Don’t get us wrong, we have some tasty treats for you if you’re playing alone, but you’ll have a lot more fun with other people.  So in the spirit of maximizing awesomeness, we’re please to announce that our first game, Orphic Wars, will be available on the App Store for free.

Want to know a little more about the game we first discussed way back in August?  Check out the video trailer below.  And get ready for some free fun. 

Play now.  Eat later.

After months of development and a few too many minor quirks that turned into major problems (oh, and one backsystem redesign that we’d prefer not to talk about), our first game is ready to go into beta testing.  Are you interested in beta testing our first game?

If so, here’s what you need to do.

First, you have to have an iPhone and an adventurous spirit.  Because our game doesn’t run on Android yet and beta testing isn’t for wimps.

Still with us?  Good.  Follow this link to download an app from the App Store called Ad Hoc Helper.  Run the app from the iPhone you want to use to test our game.  The app will generate an email that has information we need to let you beta test for us.

Send the email to brisketgaming {at} g mail dot com.  We’ll send out the beta app and directions on how to install early next week.

We’re only looking for 10 beta testers right now, so if we don’t include you in the first wave of testing we’ll get you in on another wave.

Oh, and beta testers get to earn fabulous in-game achievements that wimpy “I’m waiting for the final build” gamers won’t even have a shot at, so you can totally laugh in their faces.  Loudly.

Look, you can’t rush good BBQ.  You can try.  Oh yes, you can try.  But you’ll be sorry.  Because what makes BBQ awesome is how the smoke gets incoporated into the meat, not just a coating of sauce or some artificial glaze.  You have to make the two become one and that takes time.

Same with our game, it turns out.  Not that we’re trying to cram smoke into it, although that would be AWESOME.  Instead, it’s all part of the learning curve.

Without giving too much away, our game was initially designed to be a very thin iPhone app that used a web site for the rest of the functionality.  But we got some excellent feedback from gamers that suggested the app-web site combo “was dumber than the McRib sandwich.”  Fair enough.

So we’re working on putting all the functionality into the iPhone app itself.  Your entire experience will be on the app, from first install to first game creation to playing games to dominating your friends to ruling the world.  All in one app.  Yeah, baby.

That said, our beta release in mid-September isn’t going to happen.  But we’re working feverishly to get it done as soon as possible.  And by feverishly I mean we’re running hot and eating only bananas and toast until we’re done.  Except we’ve replaced the bananas with BBQ.

In the meantime, if you’re interested in how the media is thinking about Location services you can read this article at CNN about the future of check-ins.  It talks mostly about current services and slight differences, but doesn’t talk about games like ours which attack Location from a different angle entirely.  Because we’re sneaking up on Location when it isn’t looking.  Shhh.  Don’t.  Say.  Anything.

Oh, and if you’re interested in being a beta tester for us (meaning you have an iPhone and are willing to go through a few hurdles to download some special certificates and the app when it’s ready for testing) then drop us a line.  Our email is brisketgaming and then you do that funky at symbol and then you put gmail.com.

First, my thanks to those of you who entered.  Part of the fun of starting up a gaming company is creating content that will be played in ways we can’t even imagine.  It’s true for our contests just as much as our games–while Brisket Gaming naturally lends itself to several awesome slogans, many entrants were ideas we hadn’t considered.

In case you missed the fun, here were the non-winning entrants as posted on the Brisket Gaming Facebook page (listed in no particular order):

  • Games so tender they fall right off the phone.  Submitted by Jeremy Adam Kruger on behalf of Max Kruger.  Technically late, but we considered it.  And technically Max hadn’t liked the Facebook page, but given that he’s under 10, we made an exception to allow in the contest.
  • No longer confused with “Circumcision Amusements.”  Submitted by Clancy Cavanaugh on behalf of Quentin Fennessy.  An interesting submission given that I’m pretty sure Clancy is a dog.  But he can type.
  • Games so hot, they’re smoking.  Submitted by Catherine Friedman on behalf of Greg Friedman.  Excellent use of BBQ terminology, the judges pointed out.
  • Saucy!  Submitted by Guy N. Cognito on behalf of William Watson.  Disqualified for cheating, but funny enough to get a mention here so there ya go William.
  • Games so good you’ll play even if your mobile phone has a really long cord attached to it.  Questionably submitted by Greg Friedman on behalf of Jeff Clark. 
  • Where’s the beef?  Submitted by Jeff Clark on behalf of Greg Friedman, probably in retaliation for the long cord entry.  See what I mean about the contest being played in ways we hadn’t imagined? 

A special honorable mention (and a small consolation prize) will be going to the following entry, which was thoroughly enjoyed by the judges and one of two entries by Brisket Gaming fans under 10:

  • If you don’t get fired up playing here…you’re not playing hard enough.  Nice use of fired and passion, two things that Brisket Gaming and good BBQ share in common.

And now, the big winner.  Submitted by Laura Hernandez on behalf of Jeff Clark, with some slight punctuation edits because we thought it made it slightly more awesome:

  • Play now. Eat Later.

Now that’s an awesome slogan worthy of Brisket Gaming.  Congratulations to Jeff and Laura!  You both win the priceless bragging rights of having won the Brisket Gaming Slogan Contest, and the very-easily-priced Amazon gift cards I’ll be sending your way.

Thanks to all for participating and stay tuned for more excitement!

Update: Here’s the slogan in our fancy logo style!

September is going to be a big month for Brisket Gaming because our first game is going public in mid-September.  We’ve had a private beta for a few months now and we’re hopeful that in just a few short weeks we’ll be able to invite everyone to help shave off the last burnt pieces so that we can release a tasty game in mid-October.  Until we’re ready to tell you all the juicy details about the game, to which a clue can be found in this blog post, we’ll be telling you how this first game follows the Brisket Gaming Recipe we described earlier.

Ordinarily we’d tackle the ingredients in order, but we’ll tackle the Fun element in our final teaser post.  It’s a bit of saving the best for last, an ideal we always strive for but somehow find ourselves unable to follow when confronted with a sheet of butcher paper filled with tasty BBQ and some crackers.

New is up first.  Brisket Gaming will always bring you a new game mechanic you haven’t played before.  Our first game is bringing you something new in the growing world of location.

Oh, and just in case you’ve been living under a rock for the past few years, location is hot.  Facebook just released Places, its own location service, which is getting a good deal of attention. There’s also a lot of press focused on location-based services like Foursquare, but we here at Brisket Gaming greatly prefer Gowalla.  Not just because Gowalla is a fellow Austin company but also because they appreciate a good plate of BBQ (plus they have nice local touches and artwork).  Yelp is a site mostly for reviews but they’re getting in on location as well.

Friends connecting with friends is what makes location services work.  The core of these services are all the same: you use your mobile phone to check-in at a store, restaurant, school, office, or any other location you happen to be at.  Your friends that are on the same service can see that you’ve checked in at the location.  If you happen to check into a tasty BBQ joint, they can immediately drive over and join you for a plate (their own, of course, unless you’re really generous, in which case please let us know when you’re buying).

Extra elements are added to the core service. Foursquare crowns the person with the most check-ins the Mayor of that location.  Yelp calls you the Duke and if you collect enough Dukedoms you can earn loftier titles.  Gowalla lets you swap virtual goods and complete tours of multiple locations.  Facebook has the broadest audience for telling your friends that you’ve just checked into Starbucks.  Again.  (Ah, the siren song of the $2 Treat Receipt.)

Although location is used mostly for telling your friends where you’re chomping on brisket or sipping an iced mocha, location is also starting to show up in the game world.  A great example of this is My Town from Booyah! In My Town, you earn money and experience from checking into businesses, which you can then purchase and collect rent from–the businesses that have more people checking in will generate more income.

Really cool name, Booyah!  Has an exclamation point and everything.  Almost as good as Brisket Gaming.  But back to our story.

The Internet is full of press about location and there are plenty of other companies working in the space.  But we don’t want to work in this space, we want to play in it.

How?  Like this.  Our first game is based on locations, but not necessarily on checking into businesses.  Instead, our game is about capturing territory, real world territory, which you capture by sending in your location from a mobile phone, laptop, or other portable device.  You don’t even need a device with a GPS radio, although that will be the most precise.

And now, because a picture is worth a thousand words, here’s a thousand words’ worth:

Sample multiplayer game

Bubbles. I see bubbles.

Nice, right?

Descriptions are a good thing, but the picture tells the story.  This is from one of our private beta multiplayer games where three players competed to capture as much territory as they could.  You can see areas where only one player captured territory along with areas that were contested.

Simple concept.  While playing the game is simple, mastering the game will take some work.  Which we’ll discuss in a future blog post.

Though our game uses locations to play, we aren’t tied to businesses or physical addresses.  You could just as easily play our game in a crowded city as a wide-open national park.

And there’s a fun twist to the game that lets you play with your friends even when you aren’t in the same city.  More on that in a future blog post too.

Relying on location is something we share with those other services, but something that sets us apart is that our game will hopefully inspire you to go somewhere in the course of your games, not just report on places you were already going anyway.  If it will help you or your team to send in a location from a far corner of the map, maybe you’ll hop on a subway, your bike, or your car (come to think of it, hop into your car because it’s hard to drive from the roof) and head to that far corner.

Rest assured we have plenty of standard game elements: achievements, powering up, different characters you can play, all the good stuff.  But our game is new in that it’s a truly mobile game, not just a portable game.  This is a game where your movements matter, not just a game you have in your pocket but it doesn’t change if you play it at home or with friends at your favorite BBQ joint.

You’ll have a single player game as well, although we imagine most people will play the single player game just to become a bit more powerful for the multiplayer games.

Sounds good so far, right?  There’s more.  So much more.

Know that you don’t have to be in Austin to play our game.  Our game works anywhere you can create a Google map, which, last we checked, was anywhere on Earth.  Games can be as small as a few neighborhood blocks or as big as a continent.  The sky’s the limit.  Literally–you can’t play in the sky.  Because that would be dangerous.

You’ve had your first taste of what we’ve got cooking up.  We have a lot more to share over the next few weeks.  So be sure to tell your friends to become a fan of Brisket Gaming on Facebook so they can find out more about our game as well and be ready to play the day we launch.  Games, like good BBQ, are best when they’re shared.  And by shared I mean enjoyed together–but get your own plate.

So you know we’re open for business, and we’ve already explained our recipe for creating great games.  Plus you know from our name that we don’t take ourselves too seriously even though we’re passionate about making great games.  What does this all add up to?

Contest time!  Woo hoo!

Have you ever thought to yourself “You smoky grillmaster,” (because you like to address yourself this way), “You are an incredibly creative person and it is a shame that you have never had the opportunity to come up with the company slogan of a young casual gaming company that will someday be an older casual gaming company and quite possibly have that slogan put on various company websites, promotional materials, and awesome corporate schwag like coffee mugs, dog sweaters, and frisbees.”

Well, smoky grillmaster, you’re totally in luck!  Our first contest is for you to come up with the official company slogan for Brisket Gaming.  Because “Slow cooking games since 2010″ isn’t really a slogan.  By the way, that’s a strong hint for you to not submit that as an entry.

Oh, but wait, there’s a twist.  There’s always a twist in a Brisket Gaming contest.  Kind of like an M. Night Shyamalan movie before they got really bad.

Here are the rules for how to enter:

1. You must already be a fan of Brisket Gaming on Facebook.  You probably already are if you’re reading this, but just to be safe head over to the Brisket Gaming Facebook page and make sure you’ve clicked the Like button.

2. Here’s where it gets interesting.  You have to get someone else to submit your entry. They submit your entry by becoming a Brisket Gaming fan (or they already are one) and then write on the Brisket Gaming wall your entry (along with your name).  Your friend only gets to enter once, so if you have multiple entry ideas then you can get multiple friends to submit them for you.

3. All slogans must be submitted by Friday, August 27.  We’ll pick the winner by Wednesday, September 1.  At that point if both you and the friend who submitted the slogan are still fans of Brisket Gaming (and why wouldn’t you be?) then you both win an amazing prize.  If your friend is no longer a fan of Brisket Gaming  on September 1 then we’ll have a random drawing to award their prize to another entrant.  If you are no longer a fan of Brisket Gaming on September 1 well then why the heck did you enter anyway?

What’s the amazing prize you may ask?  Well, it’s amazing because it’s actually TWO prizes.  Made your heart miss a beat, didn’t we?  Not only will there be a small Amazonian token of our appreciation for you both, but you will both also receive a highly coveted Brisket Gaming Achievement for your in-game character when we launch our first game (more on that later).  Brisket Gaming Achievements come with a rare and highly coveted Brisket Gaming Badge, suitable for looking at on your monitor, and a slight bump in your character’s stats which won’t win you any games by themselves but will still feel oh so satisfying every time you play.

The winners will be selected by the equally smoky grillmasters that form Brisket Gaming.  Our selection criteria is entirely our own, but know that we will be checking to see the slogan isn’t used by another company.  Internal disputes will likely be settled via arm wrestling or a fish pun battle (we do these occasionally for the halibut).

Good luck and may the spirit of Brisket move you all.